Edge of Reason

9/14 | Edge of the Elven Village

  • RECAP
  • Ran into some issues at the village below
  • Observers wanted shards
  • We said to find Budo and get back to us
  • Observers left in a huff
  • Met nerd at his town
  • Wanted to leave his town
  • Said we could provide passage
  • Made our way over to the edge of the Elven village

HEAD BACK TO THE ELVEN FORREST
>> 1st day, uneventful
>> 2nd day, see Nerad’s camp torn up

NERADS CAMP
>>Torn up a few days prior
>>There was a struggle, people fought a very large creature
>>Much of the area is scorched by fire
>>Appears that a creature came through
>>Nerad spoke of fairytale stories of Mountain Creatures, but they’re told to children
>>When people first settled, they made animal sacrifices as a tithe to live there, to a snake-like creature (head as big as a house)

PRESS FORWARD TOWARD FORREST
>>Trees knocked down
>>Elves preforming a ceremony
>>Cut off the evil water
>>We ask about Trees, they explain that

ELVEN VILLAGE
>>Offload refugees
>>Head toward Soren, Shaya, and Elder Council
>>See an Elf, basket drops
>>In canopy
>>See town center, blue lights outside each house
>>Elder Council will convene tomorrow
>>Meet to talk to Soren, tell him of dispelling the Evil Water

MORNING
>>Soren enters
>>Move to Ender Council
>>Explain what we told before about Temple
>>Ask if they can help destroy it, in a curious sense, with good will
>>Ado and Myron show two
>>"Ado I keep it safe—I wouldn’t eat it!"
>>Thank them for sharing, ask us to remove

EVERYONE GETS
>> Necklace – Clear piece of stone with a small swirl of water
>>>>When you act in deep accordance to your deeper belief’s, this will aid you
>>>>Any action you take will be amplified/multiplied
>>>>Serves only the wearer

//ITEMS

GO BACK TO SOREN
>>"Hey we gotta go"
>>*10 Vials of Water* of quick healing, 5hp/round for 5 rounds
>>*Dark-Infinity-Fire* bundle of sticks, creates a flame visible to us, but not to others
>>*Heal Seeds* 12 total, 2person – 4d8
>>Balin gets 2 Snap Sticks

HEAD TO LESHA, THE ELVEN SETTLEMENT ON QUIL
>>Jump in our ship
>>Karud goes to the other ship to look for valuables
>>Sees some scary extra-planar shit
>>3 Days Journey to LESHA (the city)

SAILDAY 1
>>See the Mountain we were on
>>Tons of Black smoke coming off of it
>>See Wrym moving and flying
>>Cone of Green fire is cast out of
>>Roc’s (Birds) Swoop around the Wrym, which it grabs

SAIL DAY 2

SAIL DAY 3 – LAND AT LESHA
>>Sipre in the center
>>Pull up to Port, filled with merchant and recreational ships
>>Meet Dockmaster Will, 10g/day
>>Meet Dockmaster James (casts off urchins kids and such of the City)

PUB/TAVERN
>>Huuuge city, find a bar
>>Band plays sea shanties
>>Slam some stanky-fishy-cheesy-drinks-that finishes off smooth like a fine whisky
>>Ado buys some (paid for by Balin)
>>We seek the place with the Elves, Quram
>>Elves wear Purple and Red
>>Dude had Shiny Armor, Hoo-man
>>Leave Tavern

TOWN MIDDLE
>> Paladin comes in, say’s we’re evil, is self-righteous and charges us
>>

SURPRISE
>> BADDIE 1 – attacks Ado, hits (15)
>> BADDIE 2 – attacks tempe (16) misses
>> BADDIE 3 – attacks Balin, misses
>> BADDIE 4 – attacks
>> BIG BADDIE (VERIS)- attacks

ROUND 1
>> BIG BADDIE – Swings at Ado, hits for 13dmg | Shoots some light at Tempe for 10dmg
>> Ado – precise blinding bomb misses
>> Tempe – casts Pup Shape, misses step backward
>> Myron – casts suggestion on baddie, nothing happens
>>BADDIE 4 – Attacks Balin, hits for 10 and tries to touch him
>> Balin – Cleaves #4 for 27dmg | Cleves #3 for 28dmg
>> BADDIE 1 – Tries to swing at Tempe, falls off his horse
>> BADDIE 2 – misses
>> Karud – misses (w/ 21)
>> BADDIE 3 Hits Balin for 12

ROUND 2
>> BIG BADDIE
>> AoO – Karud Strikes (30) for 9dmg
>> Ado – bombs the horse for 14dmg
>> Tempe – hits 1st dude for 14dmg, misses 2nd dude
>> Myron – CAST HASTE
>> BADDIE 4 – Misses
>> Balin – hits a few guys
>> BADDIE 1 – crawls and tries to grab Ado
>> BADDIE 2 – Hits me for 21dmg
>> Karud – (24) to hit big baddie (30) hits for 9dmg (5) does not hit
>> BADDIE 3 – DEAD

ROUND 3
>> BIG BADDIE – swings at Balin for 25dmg, swings 2nd, misses, free action, spits at Balin
>> Ado – Deathwatch, knows Horse is about to die
>> Tempe – Flame strike for 12dmg
>> Myron – Tries to rope attack baddie on the ground, disables him
>> BADDIE 4 – dead
>> Balin – rekt’s shit
>> BADDIE 1 – Wrapped up, doesn’t escape
>> BADDIE 2 – DEAD
>> Karud – Moves, doesn’t
>> BADDIE 3 – DEAD

ROUND 4
>>

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